Virtual reality (VR) is being heralded as a game-changing technology in many industries, with an estimated market impact of ~20billion USD by 2020. But how might it impact education?
This potential, however, is far from being fully realised. How do we get it there? And does this supposed potential really live up to all the hype? And are there risks? For example, some research suggests that immersive VR is not suitable for children under 13 years.
We want to hear your ideas, concerns, and perspectives. And we need input from all involved parties, ranging from educators, technologists and researchers, to students and policy-makers. Together we hope to develop an understanding of what works, what doesn’t work and how we can best use the technology we have available to us.
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Then, let's have a discussion. Here are a few questions to get things going:
- What is the biggest challenge in making VR work in education right now? What should people be working on?
- What subject domains or use-cases would benefit from VR the most?
- How can we best ensure that technologist and educationalists work together in advancing uses of VR in education? What other disciplines do we need to get involved?
Additionally, here are a couple of showcased projects that are trying to implement learning experiences in VR